Push button



Using push buttons with Arduino

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Today we are going to speak about push buttons, the wiring and how to implement the code for this circuit elements in Arduino. Push buttons connect two points in a circuit when you press them. That means that logic state of the circuit change when you press and keep pressed the button.

How to use an analog module with Arduino

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The KY-023 is an easy-to-use analog joystick. The joystick uses a biaxial potentiometer to control the X and Y axis. It also has an integrated push button. In this tutorial, it is shown how to connect the KY-023 joystick with the Arduino and how to use it.

DIY - Universal RC Joystick

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Controlling devices over a distance opens lots of possibilities. Our Arduino roadmap contains many projects that must be controlled remotely and sometimes on a long-distance. Of course, it can be done with a PC but our experience has shown that it becomes complicated when you need long way, portable and rapid communications. Our solution was designing a multi-functional remote controller, we have called it AirControl. Aware of the needs it will have 4 push buttons, 2 switch buttons, 2 potentiometers and two analog modules. Additionally, each analog joystick module has integrated push button.

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Pull-up and Pull-down resistors

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A resistor is a passive two-terminal electrical component that implements electrical resistance as a circuit element. In electronic circuits, resistors are used to reduce current flow and adjust signal levels among other uses. Resistance is measured in Ohm with a sign of Ω.

A microcontroller (e.g. Arduino) utilizes I/O signals for communication with external hardware devices, where the most commonly known being GPIO. As a reminder, digital logic circuits have three logic states: high, low and floating (or high impedance). When there’s nothing connected to your GPIO pins, your program will read a floating impedance state, which we do not want. To achieve either high or low states, we’ll have to implement pull-up or pull-down resistors in our digital circuit.

DIY - Universal RC Joystick: receiver

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Wireless communication implies having a transmitter, in our case the joystick, and a receiver. We must build a simple circuit with NRF24L01 wiring that will act as listener for our joystick. The NRF24L01 module strictly needs 3.3V but the logic pins are 5V tolerant. That why we recommend to use the NRF24L01 adapter which acts as regulator, keep the voltage stable, apply filtering and reduce noises.

DIY - Universal RC Joystick: controls

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Based on the solution of designing multi-functional remote controller and being aware of the needs we started building the joystick. It will have 4 push buttons, 2 switch buttons, 2 potentiometers and two analog modules. And, additional 2 push buttons integrated on the analog joystick module.

DIY - Universal RC Joystick: code

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The physical part of the controller is finished but what about the brain? Once more, our decision falls on Arduino Nano. It perfectly fits by size providing all the necessary functionality. For programming a Nano board we need a USB to serial interface which can be hooked up to the programing header located on the top side of our controller.

DIY - Universal RC Joystick: concept

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Controlling devices over a distance opens lots of possibilities. Our Arduino roadmap contains many projects that must be controlled remotely and sometimes on a long-distance. Of course, it can be done with a PC but our experience has shown that it becomes complicated when you need long way, portable and rapid communications. Our solution was designing a multi-functional remote controller, we have called it AirControl.

DIY - Universal RC Joystick: mounting

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Based on the solution of designing multi-functional remote controller and being aware of the needs we started building the joystick. The cover with controls is ready for use but we miss the most important part: the microcontroller. Once more, our decision falls on Arduino Nano. It perfectly fits by size providing all the necessary functionality.

Conventional commits

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The Conventional Commits specification is a lightweight convention on top of commit messages. It provides an easy set of rules for creating an explicit commit history; which makes it easier to write automated tools on top of.

The commit message should be structured as follows:

<type>[optional scope]: <description>

[optional body]

[optional footer]